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Many do not know or do not understand the very meaning of the word training. So what is training? Translated from English, it means education, teaching, and in the classroom, training takes place as a training of knowledge and skills. Training is a type active learning, during which certain knowledge and skills are developed not only in theory, but also supported by practical exercises and games.

There are a lot of exercises, and each simulates a real life situation. They can be divided into types: communicative - for teamwork; correctional - aimed at correcting behavior, envy, greed, fears; psychotechnical - the direction of psychology; pedagogical - for teachers; developing - for the development of memory, imagination, attention, and others personal qualities; games and entertainment - for the younger school age and teenagers.

Trainings are individual, group and corporate, their end result is aimed at solving a problem and achieving a goal. The very first founder of training was Dale Carnegie. Now they are becoming part of modern society, they are especially actively carried out for their employees by different companies.

Not a single training session is complete without training exercises, and especially psychological exercises stand out which help to understand oneself, identify one's strengths and weaknesses, and also teach to understand others, to become more successful, happier. These exercises are varied and aimed at developing different qualities, so the specialists of the training portal have developed the main psychological exercises:

These are the main and well-known psychological exercises for training, but there are also some fun exercises:

training games

In addition to psychological and interesting exercises, there are also training games. Games are mainly intended for children of primary school age to make it easier for the child to survive the transition from kindergarten to school. Training games will teach communication skills, sociability, how to behave in various situations, prepare for more adult life. There are also warm-up games that should be held at the beginning of the training, so that it would be easier for the participants to tune in to the main lesson. There are quite a few warm-up games, but the main ones can be singled out: “acquaintance” - a game for getting to know the group with each other; team building games; role-playing games; psychological games; business games.

The choice of exercises, or games, training methods depends on the goal set before the lesson. For example, if this group gathered in order to learn how to work as a team, then both exercises and games will develop for team building. Choosing the right teaching method helps quick memorization material, and its use in a life situation. In general, everyone who wants to achieve personal growth, develop different qualities, achieve certain goals in life, should engage in training.

Training game. Possibilities of game interaction Levanova Elena Aleksandrovna

Games, exercises for trainings of various kinds

From the book We develop in the game the intellect, emotions, personality of the child author Kruglova Natalya Fedorovna

2.2. Exercise-games and features of their application It is known that the learning process is difficult: insufficient possession of mental skills (operations of analysis, synthesis, generalization, establishing logical relationships, etc.); lack of knowledge of meaning and meanings

From the book Pause Energy. Psychological games and exercises author Fopel Klaus

Exercise-games aimed at developing the level of reflection of the activity performed Having formed the necessary prerequisites for the student learning activities, we pass to that part of the correctional program, which is aimed at the formation of one's own skill

From the book Game in training. Game Interaction Features author Levanova Elena Alexandrovna

Exercise-games aimed at the formation of independence in decision-making and the fulfillment of the accepted task

From the book Developmental Training with Adolescents: Creativity, Communication, Self-Knowledge author Gretsov Andrey Gennadievich

Klaus W. Fopel The Energy of Pause. Psychological games and exercises M.: Genesis, 2011 - 240 pages. However, in order for breaks to fully contribute to the restoration of the forces of students, it is necessary to

From the book Practical Psychologist in kindergarten. Manual for psychologists and educators author Veraksa Alexander Nikolaevich

Games, exercises to develop communication skills Stop To complete this exercise, the group goes out into the corridor. One volunteer is selected. The trainer invites the participants to be a little attentive to the feeling of themselves and others, to concentrate, and gives

From the book Stop, who leads? [Biology of human behavior and other animals] author Zhukov. Dmitry Anatolyevich

Exercises, games for training creativity Amazing

From the book Secret Recipes of Partial Magic author Erofeev Valery

Games, exercises for goal-setting and planning training Break through to your goalAbsolute value is a global goal. We are striving for it. But this path is not easy.

From the book Where to get strength for success in any business and personal life author Rakov Pavel

Aims and objectives of the trainings When constructing both the training as a whole and individual lessons, it is necessary to determine the purpose of the work being done, to think over and formulate the tasks that need to be solved. This stage sometimes causes a skeptical attitude among the presenters, is perceived as empty

From the book An Unusual Book for Ordinary Parents. Simple answers to the most frequently asked questions author Milovanova Anna Viktorovna

Corrective games and exercises aimed at overcoming difficulties in the emotional-personal and cognitive spheres in children of senior preschool age The problem of educational difficulties and learning difficulties is very relevant at the present time. A large number of

From the book Art Therapy for Children and Adolescents author Kopytin Alexander Ivanovich

Corrective games and exercises aimed at shaping the psychological readiness of children for schooling The problem of a child's psychological readiness for school is very relevant today. Traditionally, intellectual, motivational and volitional

From the book Gestalt: The Art of Contact [A New Optimistic Approach to Human Relations] author Ginger Serge

From the author's book

Removing Various Juniper Damage When you are in the forest, cut small branches of juniper with scissors. And each time ask the plant for forgiveness, say that you need branches for a good cause, ask for assistance. Twig length -7–9 cm. Mandatory

From the author's book

Training announcements Where to get strength for success in love, health, business I wish I could find a training where one tool is given for all occasions in order to acquire not knowledge, but skills that are guaranteed to lead to the desired results! Where can I get the magic key

From the author's book

From the author's book

2.2. Forms and methods of work. Art therapy techniques, games and exercises Art therapy prevention and correction programs for emotional and behavioral disorders in children and adolescents can be based on the use of various forms of creative

From the author's book

"Games" and "Exercises" During the California Gestalt era (1964-1974), various non-verbal exercises were invented to promote contact, such as moving around the room while keeping all your

Card file of games for training.
"LET'S HELLO"
Purpose: the exercise continues acquaintance, creates a psychologically relaxed atmosphere.

At the beginning of the exercise, different ways greetings, real and comic. Children are invited to greet their shoulder, back, hand, nose, cheek, invent their own unusual way of greeting for today's lesson and greet them. (For each subsequent lesson, a new, previously unused way of greeting is invented!

"GET UP ALL OF YOU. WHO..."
Purpose: the exercise is aimed at developing attention, observation, as well as the continuation of group acquaintance.

The host gives the task: "Stand up all those who ...
- likes to run, - enjoys good weather,
- has a younger sister, - likes to give flowers, etc.
If desired, the role of the leader can be played by children.
After completing the exercise, the children are asked questions summing up the game:
- Now we will see who in our group turned out to be the most attentive. Which of the guys remembered who in our group likes sweets? Who has a younger sister? etc.
Then the questions become more complex (include two variables):
- Who in our group likes sweets and has a younger sister? Each question is addressed to a specific child, if he cannot answer himself, the group helps him.

"DESCRIBE A FRIEND"
Purpose: the development of attentiveness and the ability to describe what he saw, the continuation of acquaintance.

The exercise is performed in pairs (simultaneously by all participants). Children stand with their backs to each other and take turns describing the hairstyle, clothes and face of their partner.
Then the description is compared with the original and it is concluded that
how accurate the child was.

"WHAT CHANGED"
Purpose: development of attention and observation necessary for effective communication.

Each child takes turns becoming a leader. The driver leaves the room. During this time, the group makes several changes in clothes, children's hairstyles, you can move to another place (but no more than two or three changes; all changes made must be visible). The task of the driver is to correctly notice the changes that have occurred.

" HOW DO YOU FEEL?"
Purpose: the development of mindfulness, empathy, the ability to feel the mood of another.

The exercise is performed in a circle.
Each child carefully looks at his neighbor on the left and tries to guess how he feels, talks about it.
The child, whose condition is described, listens and then agrees with what was said or disagrees, complements.

"MY MOOD"
Goal: developing the ability to describe your mood, recognize the moods of others, develop empathy.

Children are invited to tell others about their mood: it can be drawn, it can be compared with any color, animal, state, you can show it in motion - it all depends on the child's imagination and desire.

"A GIFT FOR EVERYONE (FLOWER - SEMITSVETIK)"
Purpose: to develop a sense of teamwork, the ability to make friends, to make right choice, cooperate with peers.

The children are given the task: "If you were a magician and could work miracles, what would you give now to all of us together?" Or: "If we had a Seven-Flower Flower, what wish would you make?" Each child makes one wish by tearing off one petal from the common flower.
Fly, fly, petal, through the west to the east,
Through the north, through the south, come back, make a circle,
As soon as you touch the ground, in my opinion they led.
Lead to... At the end, you can hold a competition for the best wish for everyone.

"PORTRAIT OF THE BEST FRIEND"
Purpose: development of analysis and introspection.

Children are given the task to draw a portrait of their best friend. Then the conversation takes place:
- Who do you consider your best, best friend? What qualities does this person have? Do you want to be considered a good friend? What do you need to do, how to behave?
During the general discussions, the rules of joyful communication are formulated, which are drawn in a schematic form accessible to children or written down on a piece of drawing paper in block letters (if the children already know how to read). For example:
- Help your friends.
- Share with them, learn to play and practice together.
- Stop a friend if he does something bad. Tell him if he is wrong about something.
- Do not quarrel, do not argue over trifles; play with everyone.
- Do not envy.
- If you did something bad, don't be afraid to admit it, apologize.
- Calmly accept the advice and help of other guys.
- Do not rejoice when someone loses. Help him if you can.
- If you lost yourself, do not take out your anger on others, maybe you will win next time.

"Study for different positions in communication"
Purpose: to feel different positions in communication.

Children are given the task to break into pairs. Communication in pairs takes place in a dialogue mode. For communication, interesting and relevant topics for children are offered: "My favorite animal", "My most
happy day last month" etc.
First, the communication situation is organized when both children sit facing each other, then one child sits on a chair, and the other stands near his chair (children change places), then children sitting on a chair
back to back, continue the conversation.
After the children are asked about the impression, the mood that arose in the process of communication. How did you like to communicate? Why?

“HANDS GET TO KNOW. HANDS FIGHT. HANDS RECONCILE»
Purpose: correlation of a person and his tactile image, removal of bodily barriers; developing the ability to express one's feelings and understand the feelings of another through touch.

The exercise is performed in pairs with their eyes closed, the children sit opposite each other at arm's length. An adult gives tasks (each task is completed 2-3 minutes): - Close your eyes, stretch your hands towards each other, get to know each other with one hand. Try to get to know your neighbor better. Put your hands down"
- Stretch your arms forward again, find the hands of a neighbor. Your hands are quarreling. Put your hands down.
Your hands are looking for each other again. They want to reconcile. Your hands make up, they ask for forgiveness, you part as friends.
Discuss how the exercise went, what feelings arose during the exercise, what did you like more?

"MAGIC MEANS OF UNDERSTANDING"
Purpose: the realization that it is possible to help a person who is sad, bad, that everyone is able to help everyone who needs it, understanding what exactly can be done for this.

What helps you when it is difficult for you, when you feel bad, when you have been guilty, when you have been offended?
- What is special about the people with whom we are pleased to communicate, what distinguishes them? (smile, ability to listen, eye contact, kind gentle voice, soft unsharp gestures, pleasant touches, polite words, ability to understand a person).
- Why can we call these means of understanding "magical"?
- Can you and I use these "magic" remedies when?

"FACES"
Purpose: promotes the development of understanding of facial expressions and facial expressions.

The leader hangs various pictures, masks on the board:
- joy, - surprise, - interest,
- anger, anger, - fear, - shame,
- contempt, - disgust,
The task of children is to determine what feeling the mask expresses.

"MASK"
Purpose: the ability to distinguish facial expressions, independently consciously use facial expressions to express their emotions.

Each of the participants is given a task - to express grief, joy, pain, fear, surprise with the help of facial expressions ... The rest of the participants must determine what the participant was trying to portray.

"ROLE PLAYING SITUATIONS"
Purpose: the exercise is performed in pairs, it is aimed at specific study, the use of "magic" means of understanding, the development of empathy, the use of already familiar means of understanding.

Using the "magic" means of understanding, children should help:
1) crying child, he lost the ball;
2) mother came home from work, she was very tired;
3) a friend in the class is sad, his mother is ill;
4) your friend is crying, he got a bad grade;
5) a neighbor girl asked you to make an application for her ... You need to choose as many situations so that each child can complete the task.

"DRAWING"
Purpose: development of empathy, creative imagination.

The children are given the task: "Draw a kind animal and call it an affectionate name, reward it with some magical means of understanding."
Drawing is carried out to quiet calm music, paints or bright crayons, felt-tip pens on unlined white sheets. Then a competition is held for the kindest animal. Winner
diploma is awarded.

"ARTIST OF THE WORD"
Purpose: development of the ability to describe the observed, the ability to highlight the details that are essential for the description, the use of acceptable, harmless words, the expansion of the active and passive vocabulary of children.

Each child in turn thinks of someone from the group and begins to draw his verbal portrait - his external features (and, if possible, internal, psychological), without specifically naming this person.
Given the level of development of children, you can offer them exercises for associative perception. (What animal does it look like? What flower? What piece of furniture? Etc.)

"LET'S MAKE A GIFT TO EACH OTHER IN A CIRCLE"
Goal: development in children of feeling each other, understanding the mood of another, developing empathy.

The host gives the task to everyone to make a gift to their neighbor on the right, but not a specific gift, but a fictitious one: "What would you like to give to this particular person? Give the gift that, in your opinion, he especially needs now." A gift can be described in words or shown with gestures.

"A TOY"
Purpose: role-playing situations, developing skills for effective interaction, empathy, and the ability to cooperate.

The exercise is performed in pairs. One child from a couple is the owner of a beautiful and very beloved toy, with which he loves to play. Another child really wants to play with this toy. His task is to persuade the owner of the toy to let him play with it.
Important: when performing this exercise, the child - the owner of the toy, is given any toy in his hands, which he must present as his favorite. As soon as the owner of the toy gives it to the asking child, the exercise is interrupted and the child is asked why he gave the toy.

The guide contains a description of active games and exercises that have been successfully used by the author in business training for many years. Business training will help your employees develop business and communication skills, get to know your company better, understand their role in it, determine their strengths and capabilities, unite the team, involve them in the process of actively learning the material, and successfully overcome stress. The description of each exercise includes recommendations for its use, necessary materials, instructions to the participants, an estimate of the time needed to conduct it and the optimal size of the group, questions for further discussion with the participants or conclusions that they should come to.
The book is addressed to HR professionals, business coaches, consultants, psychologists, social workers, teachers. Incorporating the exercises from this book into your training will make it lively, vibrant, and effective.

Introduction.5
The beginning of the training, acquaintance, memorization of names. 9
Who introduced me Names and qualities What will you take on a picnic? Oranges Pros and cons Listen to me! Take some napkins Do you love your neighbors? Invisible link
Warm-ups and icebreakers-exercises
to warm up and unite the group. .19
Counting in the dark Flying geese Lotto game I hope - I'm afraid "Guess who" Two truths and lies * Vienna diagrams * How alike we are! What is our team? wolf in sheepskin Crossword about a partner Find the same Alphabet of preferences
Lecture alternative. Active study of the material. .35
Four walls Good - bad What is it? Three Questions of Suit Training Domino Explain to me! Picky listener* Different opinions* My work is like a blade Playing cards Find a solution Summary
Managing group dynamics: energizers, stress relief, maximum involvement of participants in the training..51
What's this? It's a felt pen* Sock - heel-Sipping wave* Impulse Flying cats Claps Swap places Confusion Reward cards Herringbone Houses looking for people Group buzz Volcanic eruption Boss said Topsy-turvy* Molecule atoms Mummy Hunt Fruit salad
Team Building Exercises..71
Bridge* Towers* Magic bottle* Long live positivity* Ten facts about us Castles in the air Together we are stronger My contribution to the team* Circle-triangle-square-spiral* Island, Raft Crossing Shrinking newspaper Balloons Joke publishing Synergy
Communication skills exercises...91
Ability to listen Tell the story Taxi Celebrities Get out of the shell To convey in one word Intonation One-minute speech* Seven heroes* Leopold* Collection of arguments Knight at the crossroads Ticket to Hawaii Five minutes of fame Breakfast with the hero Cat in a poke Negotiate
Completion of the training. Integration of acquired knowledge.113
Say in 30 seconds "Free Tips 'How to Use' Crossword* Find Your Match" Term Tree Q&A Summing Up Obstacles Three Truths and Lies
Literature.128

1. Familiarity exercises. These exercises help the participants to get to know each other faster, remember the names of the group members and more accurately formulate expectations from the training. Of course, at the beginning of the training, you can simply ask the participants to introduce themselves one by one and tell about their expectations from the training. However, it is important to set an active pace of collaboration from the very beginning and involve the participants in creative activities, so acquaintance through fun exercises is preferable.
2. Warm-ups and icebreakers - exercises that are recommended to be used at the very beginning of the training, immediately after meeting. They help to involve participants in the process of active learning, to create a positive atmosphere in the group. With the help of icebreakers, participants learn something new about each other, the ice breaks their wariness towards each other, and there is an incentive to express their opinions as openly as possible. Warm-ups are active exercises that usually include an element of humor. AT the best option a warm-up or an icebreaker in one way or another is associated with the topic of the training. In the exercises provided in this collection, as a rule, recommendations are given on how to move from them to a specific topic.
3. Energizers - short exercises needed to "shake up" a tired group. They are very useful in trainings that contain a lot of theoretical material, such as time management training. Also, energizers are very good to use in cases where it is important to transfer the group from a state of pleasant laziness and relaxation (after dinner, for example) to a state of activity and readiness to perceive new things.
4. Exercises for active study of theoretical material. It is well known that even dry theoretical information is perceived better if the trainees have made personal efforts to master it. In this regard, for example, the so-called openwork saw method is widespread, when all participants receive a small fragment of the material that the group needs to master, and each teaches “his” information to everyone else. Such methods of active development of the material are presented in the corresponding section of the book.
5. Exercises dedicated to specific skills.
This collection contains exercises related to communication skills and the ability to work in a team. As a rule, these are exercises for the formation and development of a certain skill - for example, the ability to persuade, the ability to listen or speak in public. It can also be exercises that help participants understand the importance of a particular skill, to realize what factors lead to success or failure in a particular activity.
6. Exercises to complete the training, repeat and integrate the information received.
The description of each exercise in this collection contains the following elements:
♦ goals and possibilities of application - in what kind of training and for what it can be used;
♦ materials needed - everything you need for this exercise (be it ♦ A4 paper, felt-tip pens or, for example, 100 matchboxes);
♦ estimate the time needed for the exercise and the optimal group size;
♦ Procedure: conducting and detailed instructions that the coach should give to the group:
♦ questions for discussion or conclusions to be reached by the participants.
Of course, good training is not just a set of exercises combined common theme, but much more: both elements of a theory that is relevant in a given situation, and an analysis of cases from the lives of participants, and a personal example of the trainer himself as a person who owns the techniques and methods that he teaches. At the same time, incorporating the exercises from this book into your training will hopefully make it livelier, brighter, and help participants better absorb any information that you present to them. "Tell me - and I will forget, show me - and I may remember, do with me - and I will understand" - says folk wisdom. It remains to wish all colleagues that it was exactly like this at their trainings!

The beginning of the training, getting to know each other, remembering names
The exercises in this section are intended to be used at the very beginning of the training, when the participants are not yet familiar with each other and it is necessary to "break the ice" of mutual wariness. Some of the exercises will help participants clarify their expectations from this training, others will be useful for remembering names, but all the exercises in this section help create a positive working atmosphere in the group and involve participants in the process of actively interacting with each other from the very beginning.

Psychological games for couples in love and couples are an excellent tool to promote mutual understanding. Thanks to the easy game form, you can relax, open up and understand each other better.

"Mirror"

This game helps build the right relationships, focus on each other and learn to think about a partner.

The essence of the game: the spouses are face to face and alternately “mirror”, that is, they repeat the gestures and facial expressions of their partner. This is both fun and harmony is maintained in pairs.

"Trust me"

This game teaches to trust each other and listen. The bottom line is that you need to fall back into the hands of your soulmate. Another option is for one participant to be blindfolded, the second must guide him through the obstacles, guiding him with his voice. Then the partners switch roles. The main thing is not to confuse left and right 🙂

"Telepathy"

This is another psychological game for a couple that teaches them to understand each other.

The couple sits face to face. The partner is trying to convey a mental image to another. Everything happens without words. The second should carefully follow the eyes, as well as the expression on the face of his soul mate and strive to "read" his thoughts. At the end of the game, the readings are verified. According to practice, it is often not the object itself that is guessed, but the emotional background associated with it.

"Convergence"

The goal of the game is to write the maximum possible number of sentences that begin with the words: “I love you because you are ...” in 7 minutes (an option without time limit is possible), or write the positive qualities of a partner.

Psychological exercises for personal training

The bigger, the better. This is an enjoyable game for both. There are no losers here. One will write more, the other - get more compliments. The game can be modified at will.

Another version of the game of convergence. On a piece of paper it is necessary to write 10 animals, reptiles, insects or birds (in a column, with numbering). Both partners do this. They don't show each other anything.

Then the leader (in this case, the third is not superfluous) asks the couple to look at the sheet. Further, representatives of the fauna are considered, chosen, for example, by the wife. The host says: “The husband is affectionate, like ...; sociable, like ...; strong as...; independent as...; beautiful as...; bold as…” and so on up to 10 options. Instead of three dots, variants of the wife are substituted.

After that, the representatives chosen by the spouse are called. So, the wife “with relatives like…; in a shop like...; with colleagues like…; in a restaurant like…; in bed like...; at home like ... ”and so on until the last.

This comic game for two lovers perfectly cheers up. It can also be used to find new sweet words, which you will call each other 🙂

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Psychological trainings

Here are collected various kinds of exercises, role-playing and business games, several exemplary programs of psychological training. Video training Psychological training with the use of video equipment and using its capabilities in order to be able to look at oneself and one's behavior "from the outside". Skill training groups Rehearsal of behavior in skills training. Additional techniques in skills training. Homework in skills training. Measurement and evaluation in skill training. Basic concepts of skills training. Basic skills training procedures. Relaxation training. Evaluation of strengths and weaknesses self-confidence skills. Image exercises Exercises and techniques aimed at developing, managing your own image. Communication techniques Specific ways, skills to get out of difficult situations interpersonal communication, to achieve the desired result from the interlocutor. Communication exercises Development of skills and abilities to smooth out conflicts. Increasing confidence. Development of persuasive speech. Development of intuition in communication. Formation of installation on mutual understanding. Improvement of communicative culture. Development of primary contact skills. Interview with an employer. Effective self-presentation skills. Manipulative games Psychological training games in which artificial situations are created that provoke conflicts of interests of the players, their manipulations with each other. Minus selection For those who are going to get a job or study sooner or later and go through the selection procedure ... Preparation for school Formation of the child's academic readiness for school. Training programs Several exemplary programs of psychological trainings. career guidance games Development of self-presentation skills when applying for a job. Determination of long-term life and professional goals. Analysis and comprehension of professional prospects. Management of a personal professional plan. Encouraging participants to make informed career choices. Development professionally important qualities. Rational exercises Exercises to develop your own mind, increase rationality. Role-playing game Acting out or performing a specific role; as a procedure it is widely used in psychotherapy, education and other fields. Techniques Psychological exercises for self-training. Training in the organization Smoothing out conflicts.

Psychology Training Exercises

The development of responsibility. Role and business games. Self-management and time management. Aggression management. Negotiation behavior. Mental health management Removal of emotional stress. Dealing with negative conditions. Anxiety management. Removal of "clamps" and relaxation. Breathing regulation. Tone management. Mutual Aid Exercises Exercises in which participants help each other in solving personal problems, getting out of a difficult life situation, establishing contacts. The role of the leading psychologist in such exercises is minimal. Personal Growth Exercises Development of self-reflection skills. Analysis of possible points of personal growth. Increasing self-confidence. Self-expression. Development positive thinking. Definition of long-term life goals. Self acceptance. Exercises for the development of intellectual abilities The development of thinking, logic, memory, attention, observation, perception, verbal and non-verbal intelligence. Warm up exercises Self-presentation. Getting the participants to know each other. Development of group cohesion. Removal of emotional tension, tightness. Formation of installation on mutual understanding. Improvement of communicative culture. Development of cohesive action skills. RSS [email protected]

Psychological games and exercises for children

Psychological game for children "If you like it, then do it!"

The children stand in a circle, one of them shows any movement, while saying the first words of the song “If you like it, then do it ...”, the rest of the children repeat the movement, continuing the song: “If you like it, then you show it to others, if you like it, then do it…” Then the next child shows his movement, and so on until the circle is completed.

Psychological game for children "I'm throwing you a ball."

To defuse and cheer up, you can offer a ball game. In the circle, everyone will throw the ball to each other, naming the person to whom it is thrown, and saying the words: “I throw you a flower (candy, elephant, etc.).” The one to whom the ball was thrown must adequately answer.

Psychological game for children "Broken phone"

The participants take turns passing proverbs to each other, which the presenter called in the ear of the person sitting at both ends. Then each of them tells the proverb, which is transmitted to him from the other end.

There is no such person that the age without sin

Every untruth is a sin

You can't escape fate

Risk is a noble cause

You will earn money - you will live without need

When money speaks, the truth is silent

And steal wisely - trouble can not be avoided

Once stole - forever became a thief

Who is stronger is right

With whom you will lead - from that you will type

A smart lie is better than a stupid truth

Ran away - right, but caught - guilty

4. Game "Understand me"

At the same time, all participants loudly pronounce their word, and the driver repeats all the words that they managed to hear.

Psychological game for children "Dignity Fair"

The participants in the game receive 2 sheets with the names “sell” and “buy” The host offers on one sheet, under the inscription “sell”, write all his shortcomings that he would like to get rid of, and on the other sheet under the inscription “buy”, write advantages, which he lacks in communication. Then the sheets are attached to the chest of the game participants, and they become visitors to the Fair, start walking around and offer to buy (or sell) what they need. The game continues until everyone has gone around and read everything. possible options purchase and sale of the qualities required for it.

Psychological game for children "Name an emotion"

Passing the ball in a circle, the participants name the emotions that interfere with communication. Then the ball is passed to the other side and the emotions that help communication are called. Emotions can be expressed by different means - through movement, posture, facial expressions, gestures, intonation.

Method "Your Name"

Participants stand in a circle, and one, passing the ball to a neighbor, calls how full name. The task of the others is to name, passing the ball in a circle, as many variants of his name as possible (for example, Katya, Katyusha, Katerina, Katenka, Katyusha, Ekaterina). The task is repeated for each participant. Then everyone shares their impressions of what they felt when they heard their name.

Game-exercise "Trash can"

Children write their negative thoughts, unpleasant incidents, stories, situations on sheets of paper, crumple the sheets and throw them into the bucket (forgetting this forever).

Psychological game for children "BURIME"

Poetry is easy to compose, said the poet Tsvetik. The main thing is to have meaning and rhyme. Everyone takes a sheet of paper and a pen and writes any line that comes to mind, even remotely resembling a verse in rhythmic pattern. Then all the pieces of paper are transferred to one in a circle and another line is written-a continuation to the previous line, preferably in rhyme, and so on. For a surprise element, it is better to wrap the sheet in a tube, leaving only the last three lines visible. When all the sheets have gone through one, two or three circles, everyone takes the sheet that started and expressively recites it to the laughter of the public.

Psychological game for children "FLY"

A game of concentration and attention. Those who show poor attention and concentration are not taken as astronauts. Everyone sits in a circle or around a table. Leader's instructions. Imagine a tic-tac-toe field, three by three squares. A fly sits in the center. We will move the fly in turn. There are only four moves: up, down, right, left. The mistake will be reverse: up and down, and the fly out of the field. The task is to all together, in a circle, mentally move the fly, voicing your move and not making mistakes. If someone made a mistake - reset and again a fly in the center. You can enter penalty points for errors for the competitive element.

Bulky fly. This is a more complex option, available not to everyone, but only to the most attentive. Imagine a voluminous field for playing tic-tac-toe - a three-by-three Rubik's cube. We add two more moves - to ourselves and from ourselves. It is important not to lose the fly, to carefully monitor its movements and not make mistakes.

Psychological game for children "Troechka"

There is one simple game according to the rules to test attention and concentration. Instruction. We will rhythmically count the natural series of numbers in a circle: one-two-three-four-five and so on. The difficulty is that according to the rules of the game, the number "3", numbers ending in three, such as "13", and numbers divisible by three, such as "6", are not said, but clap. An error is considered to be the error itself and the failure of the rhythm. In case of an error, everything is reset and starts over (“One”) from this participant in any direction in a circle.

Despite the outward simplicity of the game, not all teams manage to reach at least twenty. If you have reached thirty, this indicates a good concentration of attention. Simplification or complication of the game is possible by slowing down or speeding up the rhythm.

Psychological game for children "ZOO"

Acting game. 7-8 people participate, everyone chooses any animal for himself: a sheep, a horse, a pig, a cat, a dog, a crocodile, a platypus, a jackal in winter, a deer during the mating season, etc. Further acquaintance: each in a circle expressively demonstrates to the rest the characteristic movement of this animal.

Psychological trainings

After that, in turn, you must first show "yourself", and then any other "animal" present. This "animal" gets a turn, shows itself and then another animal. And so on. Then you can declare a "superzoo". This is when all the animals are shown as exaggerated and bright as possible! You can play right through. Made a mistake in the transfer of the move - dropped out of the game.

Psychological exercise for children "PRINCESS ON THE PEA"

Only women participate in the game. It is necessary to put stools (or chairs without upholstery) in a row according to the number of expected participants (3-4 is best). A certain number of round caramels are placed on each stool (there are such sweets, they are small koloboks in shape), you can use buttons on a leg (preferably larger). For example, on the first stool - 3 sweets, on the second - 2, on the third - 4. From above, the stools are covered with opaque plastic bags. The preparations are finished. Those who wish are called. They are seated on stools. The music turns on. Usually for this competition the song "Move your booty" is included. And so, dancing while sitting on a stool, the participants must determine how many sweets are under them. The one who does it faster and more correctly will win.

Psychological game for children "CHRISTMAS TREE"

For the game you need: a stool or chair - 1 piece, a girl - 1 individual, clothespins - a lot. Clothespins are fastened on the girl’s dress, the girl is placed on a stool, 2 young people are selected from the company (you can generally split into 2 teams), who remove clothespins from her blindfolded. The one who removes the last clothespin, or the one who has more clothespins, removes the girl from the chair and kisses her as many times as he has clothespins. The game can be played in reverse, i.e. a guy stands on a stool.

Back to main site Personal growth and self-development

psychological exercises for training

The ancient sages said that "by studying ourselves, we study the world." Knowing our strengths and weaknesses, we can use them for our own benefit: at the right time to bypass the obstacle, avoid conflict, save strength and nerves, not “tear” the heart in vain, comprehend new things and work productively, rest, relax, etc. None of us knows ourselves completely, the opinions of outsiders and horoscopes are also not always objective. In addition, we have no reason to think that we use knowledge about ourselves rationally.

You can study yourself with laziness, without straining your thoughts, leaving reflections about your own person for later, all your life.

You need to study yourself conscientiously, scrupulously, using intuition both in this process directly and when using knowledge about yourself in life.

Experiment: write everything you know about yourself in a diary or just on a piece of paper and come back to it at the end of each month. pay attention to interesting fact: knowledge about oneself changes depending on the mood, becomes deeper with the acquisition of life experience, is forgotten if they are not fixed and corrected.

Psychological games and exercises

These exercises can help their participants acquire communication skills, prepare for communication with a person “of any degree of complexity”; how to get to know yourself and other people better; develop the ability to feel and understand another person.

"Alien Morning"

The facilitator asks all participants to close their eyes. Then he turns to the first participant, asks him to describe what clothes the second participant is wearing. Then he asks him to tune in well and tell about his ideas, how the morning of the second participant went.

The facilitator can ask leading questions, for example:

- What time did he wake up?

Did he wake up on his own or was he woken up?

Did he get up right away or was he still in bed?

Did he exercise?

Did he include any partings?

What color is his toothbrush?

What color is his towel?

- What did he have for breakfast?

What did he drink, tea or coffee?

- ……… etc.

After the participant has spoken about his ideas, he can open his eyes. The second participant, whose morning was described, gives a short comment about the coincidence of ideas with reality, and then describes the morning of the third participant. The circle closes when the last participant describes the morning of the one who was first.

"Geometry for the Dumb"

Participants are given sheets for drawing and simple pencils. They have to play a mini-lesson, taking place in the following conditions. One of the participants gets the role of "paralyzed teacher". It is forbidden for him to get up from his chair and show something with his hands during the lesson. The “disciples”, in turn, are “mute”, they are forbidden to speak and get up from their seats.

The facilitator shows the teacher a form with a composition of seven geometric shapes touching at one point: isosceles triangles, squares and parallelograms. "Pupils" of this image should not see.

The teacher has to describe in words what is shown in the picture. And the students should draw an identical picture according to this story. The facilitator asks how much time does the teacher need for the group to complete the task? Having received an answer, the presenter notes the time, work

starts.

When the control time passes, and the task has not yet been completed, the leader asks again about the required additional time. After this time, the result is checked. The teacher assigns grades to each student based on their performance.

Then the participants discuss the work, each expresses his wishes to the teacher. The teacher also makes an analysis of his work.

After the end of the work, the effectiveness of the two lessons is compared.

"Wall"

Two participants stand opposite each other on both sides of a rectangular frame covered with dense matter. Partners must not see each other. At the signal of the leader, both players simultaneously inflict an injection with their index finger into the wall separating them. The goal is the minimum number of attempts to find a common point of injection, i.e. touch through matter with your fingertips.

To exclude the possibility of easy victories, you can enter a condition: inject injections not in the center of the canvas.

"Associations"

Among the participants in the game, a driver is selected, he is removed from the room for a while. The rest of the participants think of one of the players and call the leader. The facilitator can ask the participants questions about what they associate the hidden person with. For example: with what animal? With what weather? With what color? Etc. Then the host is given 3 attempts to guess the person in question.

"Robot"

A playing field is created - a vast space with scattered matches. Participants are divided into pairs (“robot” and “operator”). The task of the "Operator" with the help of his "robot" is to collect as many matches as possible. To do this, he gives verbal commands to the robot, trying to control the movements of his arms, legs, and torso in detail and accurately. The task of the "robot" is to unquestioningly and accurately carry out the commands of its "operator". The eyes of the "robot" during operation must be closed. The host should emphasize that the "robot" should not play along with his "operator", he is just an obedient tool in the hands of the "operator". When included in the game, the “operator” begins to perceive inaccuracies in the movements of the “robot” not as mistakes of a partner in the game, but as their own.

Instead of matches, you can offer any other motor task: draw a figure, tie a knot, go through a maze, build a group sculptural composition etc.

"Docking"

The game is played in fours, two participants sit opposite each other so that their knees touch and close their eyes. Index fingers of the right hands - space stations”- pull towards each other.

Psychological exercises

The other two players stand behind those who are seated. On a signal, each of the standing participants begins, with the help of verbal commands or touches, to control the movements of the right hand of the person sitting in front of him. The goal behind the chairs of the players is to bring the ends of the index fingers of their partners together. A competitive version of the game is also possible: one of the players seeks to divert his “target” - the palm of the person sitting in front of him - from the “rocket” pursuing him - the index finger of the person sitting opposite. In this case, the palm should, of course, always be within the reach of the fingers, and the face - beyond its limits.

"Anabiosis"

Participants are divided into pairs. In each pair, the players distribute the roles of “frozen” and “resuscitator” among themselves. On a signal, the "frozen" freezes in immobility, depicting a creature immersed in suspended animation - with a petrified face and a blank look. "Resuscitator" in a minute should rescue the partner from suspended animation, revive him. The “resuscitator” has no right to touch the “frozen” person, nor to address him with any question or words. Tools "reanimator" - look, facial expressions, gestures and pantomime. The success of the "resuscitator" can be considered involuntary replicas of "Frozen", his laughter, smile. The exit criteria for anabiosis, which can vary from obvious violations of silence and immobility to subtle changes in facial expression, are set by the participants themselves.

"Claw"

The group is divided into pairs. One of the participants closes his eyes and folds his hand into a “claw” of several fingers. Another places one or more items on the table. His task is, with the help of a “claw”, obediently following all instructions, to grab an object and transfer it to another chair. The "claw" is designed so that it can move in all directions, maintaining the orientation perpendicular to the surface of the chair, as well as reduce and spread the fingers.

In order to give this exercise a competitive character, it is advisable to limit the time of its execution.

An even sharper and more dynamic form of the game is the competitive struggle of two pairs, each of which drags objects from the opponents’ chair to their own chair with the help of a “claw” until they are all focused on one chair.

In the simplest version of the game, the owner of the “claw” is assigned the role of a robot uninterested in the outcome of the task, capable only of mechanical execution of the “operator’s” commands: “Push!”, “Push!”, “Right”, “Left”, “Up”, "Down", "Capture", "Unclench", "Stop". With such a distribution of responsibilities, the exercise works mainly for the “operator”: it is he who mobilizes the ability to feel, since in order to successfully carry out the necessary manipulations, he must feel the “claw” as his own. A more complex option: the "operator" puts his hand on the shoulder or head of his partner and tries to control the "claw" in the language of pressure, compression, stroking, and so on.

"Shadow play"

Before the start of the game, cards are prepared, the number equal to the number of players. Roles are written on the cards. Let's say the action of your "Performance" takes place in a castle, then the list of roles can be as follows: King, Queen, Princess, Knight, Servant, Wanderer, Courtier. The cards are shuffled and dealt out so that no one sees what role the rest of the players have received. And then communication begins, in the course of which everyone plays the role he has inherited and at the same time tries to find out who the others are playing. You can express your guesses aloud, then, if you guessed right, then the “exposed” person is eliminated from the game. If you make a mistake - you go out yourself, opening your card. The game continues until it is finally clear who is who. And then you can play "tavern". The Merchant, the Thief, the Sailor, the Wizard, the Robber, the Detective, ... gathered there.

"My own space"

Having singled out one of its members (“protagonist”) from the group, the leader invites him to stand or sit in the center playground and imagine yourself as a "luminary", at a reasonable distance, from which the "planets" - the rest of the group members - will turn out. And so that those whose "attraction" is felt by him stronger, will be closer, and those whose attraction is weaker - farther.

Now the “protagonist” must, slowly turning around his axis, inform each of those present in which direction and at what distance he needs to move, and the distance is fixed by the command “Stop!”. But those to whom it was not given leave the site altogether. In addition, the "protagonist" can leave people in place and even bring them closer to him, if it turns out that the preliminary distance was too great. The results of such an arrangement should be regarded as a demonstration by the "protagonist" of his likes and dislikes. Their reality is revealed at the second stage of the game, when he is asked to evaluate the created psychological space in terms of the comfort that the “protagonist” experiences inside the resulting environment, and to increase comfort by changing the arrangement of participants and changing their composition (by returning one of the expelled).

"Discussion"

The group is divided into threes. In each trio, responsibilities are distributed as follows.

1. The first participant plays the role of "deaf and dumb": he does not hear anything, cannot speak, but he has at his disposal vision "as well as gesture and pantomime.

2. The second plays the role of "deaf and paralytic." He can speak and see.

3. The third "blind and dumb." He can only hear and show.

The whole trio is offered tasks: to agree on a meeting place, on a birthday present, or on what color to paint the fence.

To facilitate the entry of participants into the role, you can provide them with the appropriate props: bandages (for the blind), sweets (for the dumb), bows or ropes (for tying the limbs of paralytics), cotton wool (in the ears of the deaf).

"Talk"

The exercise is performed in pairs. Every 5 minutes there is a change of partner and position.

1. Partners sit on the floor, back to back. Carry on any conversation. Then they share their feelings.

2. Partners look into each other's eyes. Try to make eye contact without using words. Then discussion.

3. During a conversation, one partner is standing, the other is sitting. After 1 minute they change places. Discussion.

"BIP"

The whole group, with the exception of the leader, sits on chairs in a circle. The driver, blindfolded, walks inside the circle, periodically sitting down on his knees. His task is to guess who he sat down with. Feeling with your hands is not allowed, you must sit with your back to the person sitting, as if you were sitting on a chair. The seated person must say "BEEP", distorting his voice so that he is not recognized. If the driver has guessed on whose lap he is sitting, then this member of the group begins to drive, and the previous one sits in his place.

"Siamese twins"

The group is divided into pairs. Each pair holds hands so that the left hand of one participant and the right hand of the other participant are free. Each pair is invited to make some kind of craft from sheets of paper (airplane, steamer, etc.). The couple makes crafts only with their free hands.

The conditions for completing the task can be complicated:

  • complete the task silently
  • one participant works with closed eyes,
  • both participants work with their eyes closed.

"Vision"

Participants are divided into pairs. The first participant speaks, and the second only listens.

2. Topic: "What will you be in 10 years"

Discussion of feelings, emotions caused during the exercise.

"Bamboo"

Participants stand in circles holding hands tightly. One of the participants becomes in the center of the circle. He must ask the players to let him out of the circle in such a way that they really want to do it - that is, find the “weak link” and pick up the right address.

"Sculptor and Clay"

In pairs, the participants of the exercise assign roles. One of them becomes "soft clay" and the other "sculptor".

The sculptor silently “sculpts” some kind of image out of clay, which he invents himself. If the "clay" is not satisfied with the treatment of the sculptor, it may "fall apart".

At the end of the work, the participant, playing the role of clay, tries to guess what image was molded from it and why.

"Intelligence service"

The game is played in the form of a dialogue between two participants. Each participant receives a note with a task from the facilitator: to find out something from their partner. For example: does he have a guitar, does he also play chess, his mother's date of birth, etc.

Each participant must get an answer to his question and, in addition, guess what his interlocutor wants to know. The game is played for 5 minutes. The audience evaluates the success of each in completing the task.

"The escape"

The participants of the game are divided into pairs. One of the participants becomes a "prisoner", the other "the organizer of the escape". They sit down opposite each other.

The facilitator sets the situation: “The prisoner is given incomplete information that an escape is being prepared for him this night. The escape method and time must be guessed by the prisoner himself, writing about it in a note. At this time, the organizer of the escape describes in a note his version of the escape.

Simplified version: participants are not allowed to talk.

A more complicated option: participants are forbidden to talk and generally exchange any signs.

Participants of the exercise exchange notes and check the text.

Those pairs are marked for which the text is approximately the same.

"How do I see myself?"

Participants are given markers and sheets for drawing. They are invited to draw a picture on a given topic, “How do I see myself?”. It can be any drawing: black and white or color, realistic or abstract, or maybe it will be some kind of scheme. Participants are absolutely free to choose both genre and technique. Drawing time - 10 minutes. Then the facilitator collects the drawings and hangs them out, making a "portrait gallery". Participants try to guess who is in the picture and why. Then the author comments on his self-portrait.

"Contact Bridge"

Participants are asked to split into pairs. Partners stand opposite each other at a distance of approximately retracted arm. The host gives the task: to hold the felt-tip pen between the index fingers of both participants so that it acts as a “bridge” between the partners. Further, without agreeing, the partners begin to jointly move the felt-tip pen, moving along a free trajectory. Participants are invited to close their eyes after a while and continue moving.

This is followed by a discussion of the exercise. Participants describe how the contact went, paying special attention to the problem of leadership, submission, taking the initiative, cooperation, etc.

"Aquarium"

The chairs of the participants are arranged in the form of an open circle, like the letter "c". A separate unoccupied chair is placed in the middle of the resulting gap.

Participants take turns sitting on a free chair. Everyone has to spend 3 minutes in a chair. During this time, they are invited to report various positive information about themselves: about their character, skills, abilities, achievements, etc. It is allowed to spend all 3 minutes on a chair in silence or not speak all the time.

The rest of the participants must all the time carefully look at the person sitting on the chair, as if they were beautiful fish in an aquarium. At the same time, the participants cannot support the person sitting on the chair with their eyes, facial expressions, head nods, or anything at all.

After each of the participants has been on the chair, a discussion of the exercise takes place.

"Carousel"

All participants form two circles equal in number - external and internal, and stand facing each other, forming pairs. For 1 minute, those standing in the outer circle say to their partners: “I want to wish you ……..” Participants in the inner circle listen silently. After a minute, those standing in the outer circle take one step in one direction, thereby changing the partner, and continue the same phrase. And so on, until they return to the first partner. Then the floor is given to the participants in the inner circle. They also move in a circle, changing partners and continuing the phrase: “I also want to wish you……”

"Good"

Each participant is invited to write his name on one side of the sheet, and put his own distinctive sign on the other side. Then the sheets are mixed and placed on the table. Then one of the participants turns over any sheet (except his own) and continues the phrase: “I believe that .... (says name) life is good because……

Then the participant in question pulls out another piece of paper and talks about another person. If the circle closes, then the exercise is continued by those who wish. The exercise ends when all members of the group have participated.

More games and tutorials:
Exercises for the development of creative, logical thinking
Creativity (creativity) training program
Action training, the formation of communication skills
Communication training program for a pioneer camp
Training on self-awareness as part of a group, attention
Self-knowledge training
Art therapy training
Self-confidence training
Exercises for social adaptation deviant teenagers
Sensitivity training
Training for the development of self-knowledge and reflection
Training to overcome fears, negative experiences
Training to relieve emotional stress in a group
Training for the development of creative abilities of high school students
Fairy tale therapy training
Dance Therapy Training
Group cohesion training, dating
Psychological cohesion training
Intellectual training for middle and high school students
Training with a detachment in the camp
business games
Games for kids with ADHD
Games for interpersonal interaction
Games for children in the classroom, at the table, in the air
Game I am a person
Lesson with elements of training. Who we are What we are
Self-understanding exercises
Jeff's exercise
Psychological lesson on resistance to stress, self-control
Game lesson for children to remove aggressiveness

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